An Coppens

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An Coppens, Chief Game Changer at Gamification Nation Ltd which offers gamification design services serving client’s ranging from large multinationals to forward thinking SME’s in Europe, the Middle East and Asia.

Her solutions encourage winning behaviours and improve business results in the areas of sales, recruitment, learning and innovation in business.

She is the author of Leading the Boss in the Mirror, which teaches stress reduction. Her second book Attracting IT Graduates to Your Business is aimed at helping HR be creative in their graduate attraction strategies. Her 3rd book Gamification in Business is an e-book, where she explains the concept and it’s application with examples. She is a prolific blogger on the topic of gamification and is a finalist in the UK Blog Awards 2015.

She was a guest expert contributor on the Irish television show ‘How long will you live”.  An won the European Coaching Achievement Award thanks to client’s nominating her.

In her corporate career An has worked in learning and development and change management roles for high profile companies such as American Express, Philips Electronics and Arthur Andersen Business Consulting.

For 10 years An ran a successful business coaching practice in Cork, Ireland with B/Right Business Coaching. She holds a BA (Hon) in International Marketing and languages from Dublin City University and an MBA from the Open University Business School, UK. She holds a gamification master qualification from the Engagement Alliance and is consistently learning additional skills in gamification, game design, serious games and user experience. She started 2015 listed as number 6 on the Gamification Gurus leader board globally and so far remains in the top 10.

A new book by An Coppens:

Winning at the Infinite Game of Learning
A practitioners view on learning Gamification

Section 1: Laying the foundations

Chapter 1: Core Foundations
Chapter 2: Base premise of all learning Gamification
Chapter 3: Prove- it! – learning Gamification framework

Section 2: Levelling up your learning Gamification

Chapter 4: For starters
Chapter 5: For dabblers
Chapter 6: For adventurers
Chapter 7: For masters

Section 3: Ultimate success

Chapter 8: Success measure: what is the ultimate outcome?
Chapter 9: Does Gamification work?

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